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"Jeunghun Ku"

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"Jeunghun Ku"

Original Articles
Virtual Reality-Guided Motor Imagery Increases Corticomotor Excitability in Healthy Volunteers and Stroke Patients
Hyungjun Im, Jeunghun Ku, Hyun Jung Kim, Youn Joo Kang
Ann Rehabil Med 2016;40(3):420-431.   Published online June 29, 2016
DOI: https://doi.org/10.5535/arm.2016.40.3.420
Objective

To investigate the effects of using motor imagery (MI) in combination with a virtual reality (VR) program on healthy volunteers and stroke patients. In addition, this study investigated whether task variability within the VR-guided MI programs would influence corticomotor excitability.

Methods

The present study included 15 stroke patients and 15 healthy right-handed volunteers who were presented with four different conditions in a random order: rest, MI alone, VR-guided MI, and VR-guided MI with task variability. The corticomotor excitability of each participant was assessed before, during, and after each condition by measuring changes in the various parameters of motor-evoked potentials (MEPs) of the extensor carpi radials (ECR). Changes in intracortical inhibition (ICI) and intracortical facilitation (ICF) were calculated after each condition as percentages of inhibition (%INH) and facilitation (%FAC) at rest.

Results

In both groups, the increases in MEP amplitudes were greater during the two VR-guided MI conditions than during MI alone. Additionally, the reductions in ECR %INH in both groups were greater under the condition involving VR-guided MI with task variability than under that involving VR-guided MI with regular interval.

Conclusion

The corticomotor excitability elicited by MI using a VR avatar representation was greater than that elicited by MI with real body observations. Furthermore, the use of task variability in a VR program may enhance neural regeneration after stroke by reducing ICI. The present findings support the use of various VR programs as well as the concept of combining MI with VR programs for neurorehabilitation.

Citations

Citations to this article as recorded by  
  • Stroke Neurorehabilitation and the Role of Motor Imagery Training: Do ARAT and Barthel Index Improvements Support Its Clinical Use? A Systematic Review and Meta-Analysis
    Luis Polo-Ferrero, Javier Torres-Alonso, Juan Luis Sánchez-González, Sara Hernández-Rubia, María Agudo Juan, Rubén Pérez-Elvira, Javier Oltra-Cucarella
    Medicina.2026; 62(1): 174.     CrossRef
  • Mental practice improves pass accuracy in elite rugby players
    Charlène Truong, Julien Pellet, Léo Lurquin, Ariane Tamisier, Emilie Pété, Quentin Bourgeais, Pierre Gérat, Emmanuelle Lepers, Alan Guyomarch, Solène Neyret, Julien Ryard, Jean-Rémy Chardonnet, Célia Ruffino, Charalambos Papaxanthis, Mickaël Campo, Floren
    Journal of Applied Sport Psychology.2026; : 1.     CrossRef
  • Investigation of the effect of a virtual reality-based imagery training model on muscle activation in athletes
    Fatih Bedir, Deniz Bedir, Hasan Hüseyin Yılmaz, Fatih Ağduman, İlhan Şen, Fatih Kıyıcı, Onur Erdem Korkmaz, Mustafa Onur Yıldız, Erkan Çelik
    Frontiers in Psychology.2025;[Epub]     CrossRef
  • Covariation of corticospinal excitability and the autonomous nervous system by virtual reality: the roller coaster effect
    Sidney Grosprêtre, Johanna Mathiot, Pauline Eon, Célia Ruffino
    Experimental Brain Research.2025;[Epub]     CrossRef
  • Targeted Brain Rehabilitation: Development, Feasibility, and Usability of a Novel Virtual Reality System for Phantom Limb Pain Management and Amputee Rehabilitation
    Ryan P. Serbin, James T. Frix, Ethan Bowmar, Kyle Johnsen, Marcie Siebert, Grace Ahn, Bryan J. Loeffler, R. Glenn Gaston
    The Journal of Hand Surgery.2025; 50(12): 1445.     CrossRef
  • The use of digital avatars to improve virtual rehabilitation health outcomes amongst adults with health conditions: a scoping review
    Fateme Pourghasem, Tracey J.F Colella, Urvashy Gopaul, Melanie Anderson, Ahmed Ashraf, Shehroz S. Khan
    Disability and Rehabilitation.2025; : 1.     CrossRef
  • If the avatar lags, it is not my own: Readiness potential as an objective biomarker of embodiment in virtual reality
    Alessandro Piedimonte, Valeria Volpino, Andrea Bottino, Francesco Strada, Fabio Cielo, Francesco Campaci, Giorgia Cecconato, Elisa Carlino
    Computers in Human Behavior Reports.2025; 20: 100865.     CrossRef
  • Motor Imagery for Post-Stroke Upper Limb Recovery: A Meta-Analysis of RCTs on Fugl-Meyer Upper Extremity Scores
    Luis Polo-Ferrero, Javier Torres-Alonso, Juan Luis Sánchez-González, Sara Hernández-Rubia, Rubén Pérez-Elvira, Javier Oltra-Cucarella
    Journal of Clinical Medicine.2025; 14(21): 7891.     CrossRef
  • Effect of tDCS Concurrent With VR‐Based Robotic Intervention on Hemiplegic Upper Limb Function After Subacute Ischemic Stroke: A Randomized Controlled Study
    Chuan Guo, Ayan Geng, Youxin Sui, Shizhe Zhu, Qinglei Wang, Chaojie Kan, Sheng Xu, Ren Zhuang, Tong Wang, Ying Shen, Xiaofu He
    Neural Plasticity.2025;[Epub]     CrossRef
  • Using Humanoid Robots to Obtain High-Quality Motor Imagery Electroencephalogram Data for Better Brain–Computer Interaction
    Shiwei Cheng, Jialing Wang, Jieming Tian, Anjie Zhu, Jing Fan
    IEEE Transactions on Cognitive and Developmental Systems.2024; 16(2): 706.     CrossRef
  • Virtual Reality Action Observation and Motor Imagery to Enhance Neuroplastic Capacity in the Human Motor Cortex: A Pilot Double-blind, Randomized Cross-over Trial
    Niamh Connelly, Ellana Welsby, Belinda Lange, Brenton Hordacre
    Neuroscience.2024; 549: 92.     CrossRef
  • Editorial: The role of perceptual manipulations of XR in neurological rehabilitation
    Omar Janeh, Keigo Matsumto, Brian Horsak
    Frontiers in Virtual Reality.2024;[Epub]     CrossRef
  • Altered Corticospinal and Intracortical Excitability After Stroke: A Systematic Review With Meta-Analysis
    Edward P. Washabaugh, Sierra A. Foley, Emily G. Czopek, Chandramouli Krishnan
    Neurorehabilitation and Neural Repair.2024; 38(11-12): 845.     CrossRef
  • Effectiveness of virtual reality based aerobic exercise on walking endurance, gait kinematics, and function in patients with chronic stroke: A double blinded randomized controlled trial
    Mostafa Fahmy, Eman Samir, Moussa A Sharaf, Nevein MM Gharib, Wael Shendy, Yasser Salem, Hatem Samir, Shereen H. ElSayed
    Fizjoterapia Polska.2024; 24(3): 293.     CrossRef
  • Multimodal Sensing in Stroke Motor Rehabilitation
    Zihe Zhao, Jiaqi Wang, Shengbo Wang, Rui Wang, Yao Lu, Yan Yuan, Junliang Chen, Yanning Dai, Yong Liu, Xiaomeng Wang, Yu Pan, Shuo Gao
    Advanced Sensor Research.2023;[Epub]     CrossRef
  • Environmental enrichment through virtual reality as multisensory stimulation to mitigate the negative effects of prolonged bed rest
    Luka Šlosar, Manca Peskar, Rado Pišot, Uros Marusic
    Frontiers in Aging Neuroscience.2023;[Epub]     CrossRef
  • Motor Imagery and Action Observation: A Case for the Integration of 360°VR
    Riki Lindsay, Aden Kittel, Michael Spittle
    Frontiers in Psychology.2022;[Epub]     CrossRef
  • Clinical Effectiveness of Non-Immersive Virtual Reality Tasks for Post-Stroke Neuro-Rehabilitation of Distal Upper-Extremities: A Case Report
    Debasish Nath, Neha Singh, Megha Saini, Onika Banduni, Nand Kumar, Madakasira Vasantha Padma Srivastava, Shanmugam Senthil Kumaran, Amit Mehndiratta
    Journal of Clinical Medicine.2022; 12(1): 92.     CrossRef
  • Virtual reality exposure therapy for neuro-psychomotor recovery in adults: a systematic review
    Luan Freitas, Sabrina de Araújo Val, Francisco Magalhães, Victor Marinho, Carla Ayres, Silmar Teixeira, Victor Hugo Bastos
    Disability and Rehabilitation: Assistive Technology.2021; 16(6): 646.     CrossRef
  • Prospects for intelligent rehabilitation techniques to treat motor dysfunction
    Cong-Cong Huo, Ya Zheng, Wei-Wei Lu, Teng-Yu Zhang, Dai-Fa Wang, Dong-Sheng Xu, Zeng-Yong Li
    Neural Regeneration Research.2021; 16(2): 264.     CrossRef
  • The Effect of Virtual Reality Technology on the Imagery Skills and Performance of Target-Based Sports Athletes
    Deniz Bedir, Süleyman Erim Erhan
    Frontiers in Psychology.2021;[Epub]     CrossRef
  • Mental rotation performance in young adults with and without developmental coordination disorder
    Pamela Barhoun, Ian Fuelscher, Michael Do, Jason L. He, Soukayna Bekkali, Andris Cerins, George J. Youssef, Jacqueline Williams, Peter G. Enticott, Christian Hyde
    Human Movement Science.2021; 77: 102787.     CrossRef
  • Stationary walking performance of post-stroke patients and healthy individuals in real and virtual non-immersive environments
    Ailton Barbosa da Silva Júnior, Beatriz Cristina Medeiros de Lucena, Edson Meneses Silva-Filho, Aline Braga Galvão Silveira Fernandes
    Physiotherapy Practice and Research.2021; 42(1): 61.     CrossRef
  • Effectiveness of a combined transcranial direct current stimulation and virtual reality-based intervention on upper limb function in chronic individuals post-stroke with persistent severe hemiparesis: a randomized controlled trial
    Roberto Llorens, María Antonia Fuentes, Adrián Borrego, Jorge Latorre, Mariano Alcañiz, Carolina Colomer, Enrique Noé
    Journal of NeuroEngineering and Rehabilitation.2021;[Epub]     CrossRef
  • Virtual Reality Rehabilitation With Functional Electrical Stimulation Improves Upper Extremity Function in Patients With Chronic Stroke: A Pilot Randomized Controlled Study
    Stephanie Hyeyoung Lee, Ji-Yeong Lee, Mi-Young Kim, Yu-Jin Jeon, Suyoung Kim, Joon-Ho Shin
    Archives of Physical Medicine and Rehabilitation.2018; 99(8): 1447.     CrossRef
  • Combined Transcranial Direct Current Stimulation and Virtual Reality-Based Paradigm for Upper Limb Rehabilitation in Individuals with Restricted Movements. A Feasibility Study with a Chronic Stroke Survivor with Severe Hemiparesis
    María Antonia Fuentes, Adrián Borrego, Jorge Latorre, Carolina Colomer, Mariano Alcañiz, María José Sánchez-Ledesma, Enrique Noé, Roberto Llorens
    Journal of Medical Systems.2018;[Epub]     CrossRef
  • Effects of Sensorimotor Rhythm Modulation on the Human Flexor Carpi Radialis H-Reflex
    Aiko K. Thompson, Hannah Carruth, Rachel Haywood, N. Jeremy Hill, William A. Sarnacki, Lynn M. McCane, Jonathan R. Wolpaw, Dennis J. McFarland
    Frontiers in Neuroscience.2018;[Epub]     CrossRef
  • Mobile Game Induces Active Engagement on Neuromuscular Electrical Stimulation Training in Patients with Stroke
    Jeonghun Ku, Teo Lim, Yong Han, Youn Joo Kang
    Cyberpsychology, Behavior, and Social Networking.2018; 21(8): 504.     CrossRef
  • 11,151 View
  • 141 Download
  • 31 Web of Science
  • 28 Crossref
Utility of a Three-Dimensional Interactive Augmented Reality Program for Balance and Mobility Rehabilitation in the Elderly: A Feasibility Study
Dal Jae Im, Jeunghun Ku, Yeun Joon Kim, Sangwoo Cho, Yun Kyung Cho, Teo Lim, Hye Sun Lee, Hyun Jung Kim, Youn Joo Kang
Ann Rehabil Med 2015;39(3):462-472.   Published online June 30, 2015
DOI: https://doi.org/10.5535/arm.2015.39.3.462
Objective

To improve lower extremity function and balance in elderly persons, we developed a novel, three-dimensional interactive augmented reality system (3D ARS). In this feasibility study, we assessed clinical and kinematic improvements, user participation, and the side effects of our system.

Methods

Eighteen participants (age, 56-76 years) capable of walking independently and standing on one leg were recruited. The participants received 3D ARS training during 10 sessions (30-minute duration each) for 4 weeks. Berg Balance Scale (BBS) and the Timed Up and Go (TUG) scores were obtained before and after the exercises. Outcome performance variables, including response time and success rate, and kinematic variables, such as hip and knee joint angle, were evaluated after each session.

Results

Participants exhibited significant clinical improvements in lower extremity balance and mobility following the intervention, as shown by improved BBS and TUG scores (p<0.001). Consistent kinematic improvements in the maximum joint angles of the hip and knee were observed across sessions. Outcome performance variables, such as success rate and response time, improved gradually across sessions, for each exercise. The level of participant interest also increased across sessions (p<0.001). All participants completed the program without experiencing any adverse effects.

Conclusion

Substantial clinical and kinematic improvements were observed after applying a novel 3D ARS training program, suggesting that this system can enhance lower extremity function and facilitate assessments of lower extremity kinematic capacity.

Citations

Citations to this article as recorded by  
  • Effects of a 3D motion recognition-based virtual training system on balance and gait performance in older adults
    Dae-Joong Yang, Hyeong-Seok Lee
    Physical Activity and Nutrition.2026; 30(1): 9.     CrossRef
  • Emerging Applications of Augmented and Mixed Reality Technologies in Motor Rehabilitation: A Scoping Review
    Arman Farsi, Giacinto Luigi Cerone, Deborah Falla, Marco Gazzoni
    Sensors.2025; 25(7): 2042.     CrossRef
  • Virtual rehabilitation for patients with osteoporosis or other musculoskeletal disorders: a systematic review
    Eléa Thuilier, John Carey, Mary Dempsey, John Dingliana, Bryan Whelan, Attracta Brennan
    Virtual Reality.2024;[Epub]     CrossRef
  • The evolution of augmented reality to augment physical therapy: A scoping review
    Po-Yao Hsu, Jonas Singer, Julie J Keysor
    Journal of Rehabilitation and Assistive Technologies Engineering.2024;[Epub]     CrossRef
  • Lessons Learned from Older Adults Fusing of an Augmented Reality, Assisted Living and Social Interaction Platform
    Achilleas Achilleos, Christos Mettouris, Alexandros Yeratziotis, Joanna Starosta-Sztuczka, Sotiria Moza, Andria Hadjicosta, Stylianos Georgiou, Charalampos Theodorou, Constantinos Tevkros Loizou, Karol Pecyna, Kale Strahinja Lazic, Stefan Parker, George A
    SN Computer Science.2023;[Epub]     CrossRef
  • Systematic Review of Augmented Reality Training Systems
    Isidro III Mendoza Butaslac, Yuichiro Fujimoto, Taishi Sawabe, Masayuki Kanbara, Hirokazu Kato
    IEEE Transactions on Visualization and Computer Graphics.2023; 29(12): 5062.     CrossRef
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    Zahra Amiri, Yoones A. Sekhavat, Sakineh Goljaryan, Samad Roohi
    Multimedia Tools and Applications.2022; 81(19): 27991.     CrossRef
  • The efficacy of exergaming in patients with knee osteoarthritis: A randomized controlled clinical trial
    Emel Mete, Zübeyir Sari
    Physiotherapy Research International.2022;[Epub]     CrossRef
  • The Effect of Augmented Reality-Based Proprioceptive Training Program on Balance, Positioning Sensation and Flexibility in Healthy Young Adults: A Randomized Controlled Trial
    Jaewon Lee, Jaeho Yu, Jiheon Hong, Dongyeop Lee, Jinseop Kim, Seonggil Kim
    Healthcare.2022; 10(7): 1202.     CrossRef
  • Effectiveness of Augmented Reality for Lower Limb Rehabilitation: A Systematic Review
    Hongbin Chang, Yang Song, Xuanzhen Cen, Wen-Ming Chen
    Applied Bionics and Biomechanics.2022; 2022: 1.     CrossRef
  • Virtual and augmented reality applications to improve older adults’ quality of life: A systematic mapping review and future directions
    Reem Sulaiman Baragash, Hanan Aldowah, Samar Ghazal
    DIGITAL HEALTH.2022; 8: 205520762211320.     CrossRef
  • Effect of Exercise Using an Exoskeletal Hip-Assist Robot on Physical Function and Walking Efficiency in Older Adults
    Su-Hyun Lee, Hwang-Jae Lee, Kyungrock Kim, Byoung-Hee Lee, Yun-Hee Kim
    Journal of Personalized Medicine.2022; 12(12): 2077.     CrossRef
  • Using augmented reality technology for balance training in the older adults: a feasibility pilot study
    Sven Blomqvist, Stefan Seipel, Maria Engström
    BMC Geriatrics.2021;[Epub]     CrossRef
  • Shaping technologies for older adults with and without dementia: Reflections on ethics and preferences
    Unai Diaz-Orueta, Louise Hopper, Evdokimos Konstantinidis
    Health Informatics Journal.2020; 26(4): 3215.     CrossRef
  • Usability Issues of Clinical and Research Applications of Virtual Reality in Older People: A Systematic Review
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    Frontiers in Human Neuroscience.2020;[Epub]     CrossRef
  • The HoloLens Augmented Reality System Provides Valid Measures of Gait Performance in Healthy Adults
    Mandy Miller Koop, Anson B. Rosenfeldt, Joshua D. Johnston, Matthew C. Streicher, Jingan Qu, Jay L. Alberts
    IEEE Transactions on Human-Machine Systems.2020; 50(6): 584.     CrossRef
  • Three-Dimensional Augmented Reality System for Balance and Mobility Rehabilitation in the Elderly: A Randomized Controlled Trial
    Jeonghun Ku, Yeun Joon Kim, Sangwoo Cho, Teo Lim, Hye Sun Lee, Youn Joo Kang
    Cyberpsychology, Behavior, and Social Networking.2019; 22(2): 132.     CrossRef
  • Potential of Augmented Reality and Virtual Reality Technologies to Promote Wellbeing in Older Adults
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    Computers in Human Behavior.2017; 66: 329.     CrossRef
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